Authentication for Modern Apps (and Why We’re Building Rune Auth)
Authentication is full of edge cases. Here’s why we’re building Rune Auth, what problems it’s meant to solve, and how we think about doing auth the pragmatic way.
Thoughts on software development, game development, and building things. No filler, just actual content.
Authentication is full of edge cases. Here’s why we’re building Rune Auth, what problems it’s meant to solve, and how we think about doing auth the pragmatic way.
Authentication is one of those areas where “it works on my machine” can turn into a security incident a month later. You can absolutely build auth yourself—and sometimes you should—but most teams don...
Game development is a long series of decisions. Most projects don’t struggle because the team lacks talent. They struggle because information gets scattered, decisions get lost, and the plan slowly d...
A messy desktop isn’t a moral failure. It’s what happens when you actually use your computer. But clutter does have a cost: - finding things takes longer than it should - context switching gets slow...
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